Gotham Knights Accessibility Features (a11y)

Accessibility (aka: a11y) means avoiding and correcting any unnecessary friction or barriers that prevent people with a range of impairments from enjoying games. We believe games are for everyone and strive to create and maintain accessible titles for all our players.

This includes problems related to any form of impairment: visual, motor, auditory, cognitive, or other. As well as any issues related to accessibility legislation such as the FCC’s CVAA (21st Century Communications and Video Accessibility Act).

You’ll find the accessibility features available to Gotham Knights players listed below.

Visual

Text-to-Speech

Narration for menu items is available and compatible with Users’ system settings or can be turned on in-game at any time. 
All users are initially guided towards the Text-to-Speech feature on the first launch, allowing for the most complete customization of experience from the start.

Colorblind Modes

Colorblind pre-set modes edit user interface (UI) and heads-up display (HUD) elements that might not be accessible to all in their original colors for users that may need them to be tailored to protanopia, deuteranopia, or tritanopia.

Display Settings

Brightness, Contrast, and Saturation can be adjusted at any time through the graphics category in the options menu.

HUD Scaling

An option is offered to simultaneously scale elements from the HUD along with interaction and enemy tags.

Screen Magnifier Compatibility

The title ensures users can use PlayStation Zoom and Xbox Magnifier whenever needed.

Auditory

Separate Volume Controls

The title features directional surround sound, and individual controls are available to the users to configure:

  • General Volume
  • Music
  • SFX
  • Ambient Sound
  • UI Feedback
  • Dialogue

Available Channel Configuration Options

  • Mono
  • Stereo Headphones
  • Stereo Speakers
  • System Defined

Resizable and Customizable Subtitles

Subtitles are turned on by default and can be toggled to cover full captions, enlarging their scope to capture non-key characters’ dialogue. Color-coded speaker indicators are tied to important characters lines.

They can be tailored to the user’s needs with three pre-set resizing options ranging from 22.5px to 31.5px to 46px, and a black background with customizable opacity is also offered.

Emote Communication

Emotes can be used to communicate visually during multi-user gameplay.

Motor

Tap/Hold Toggles

Tap or Hold toggles are offered for the activation of the momentum ability widget, AR scan, precision aim, and heroic travel. They can also be toggled for escaping the frozen state and for most interaction triggers.

Camera Control

Sensitivity for the X and Y axis of the camera can be manually finely customized to the user’s needs. Vertical inversion of the camera is also possible.

Movement Smoothing

10 degrees of smoothing can be chosen by the user for their movement inputs.

Adaptive Trigger Sensitivity

Three pre-sets can be chosen by the user to adjust the adaptive trigger sensitivity, ranging from low to high.

Aiming Friction

Aiming smoothness can be adjusted to light, full, or disabled altogether.

Cognitive

Tutorials

Tutorials are available for users to revisit navigation, combat, weapon, and armor customization basics and much more, anywhere in-game once the prologue has been completed.

Practice without Failure

A space for practice is available to the user upon return to the main hub, which allows for practice of combat and other techniques without failure.

Puzzle Support

An option is togglable for users to auto-complete puzzles.

General 

Pause Gameplay

Both gameplay and cinematics are put on hold whenever the user pauses the game, allowing for a better experience in all situations.

Autosaving

The title includes an autosave feature, which saves progress at key moments during gameplay.

Narrative Summary

Summaries for completed missions can be found in the database.

Difficulty Options

Four difficulty options are available to the user, offering a range from “very easy” to “hard” for all combat. Difficulty can be changed at any time during gameplay.

Text-to-Speech and Speech-to-Text Support for Multi-User Communication

Chat systems are handled by the platform operating system (OS), which is compatible with existing system features for Text-to-Speech and Speech-to-Text for online cooperative (co-op) sessions

Accessibility Feedback

Please contact us at able@wbgames.com for any issues you experience related to accessibility (aka: a11y). For issues not related to accessibility, please contact us by clicking "Ask for Help" above.

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