So, personally, I've noticed that I've spent way more time messing with the Uruks than pursuing the actual storyline.
There's a ton of interest, for me, in what kind of open world characters there are to come across.
I find myself killing off every captain i don't like, just to see who or what will replace them.
Or entering the fight arenas just to see who the next opponent will be. Sometimes, hoping to lose so i can recruit the new winner.
For me, it's such a satisfying feeling, when you see the enemy broken and you know you're going in for the branding.
Then deciding what to do from there.
Sometimes, i find myself recruiting guys just because i get a laugh out of their personality.
Or shaming a hated enemy, just hoping to ruin their reputation or turn them into a deranged animal.
I love getting ambushed by an enemy that's out for revenge. Either from a previous battle, or from being shamed, or the ones you thought you killed.
For me, it's priceless entertainment.
I, also, wish there was an option to select a finishing move on the "branding" screen. After a long fought battle against an enemy you've grown to hate, maybe it would be nice to have a choice of finishing them off with a specific death (almost like mortal kombat).
Alot of other players just love the fighting. My buddy, for example, can't be bothered with any captain talk or story in the game, he just wants to fight and play.
To each their own. And it's all good.
Anyway, I'd love to hear your feelings on the game, as far as what you love and what can be improved, for YOUR entertainment.
Without any disagreeing, or bad mouthing what others like. Because, obviously, we all have our own preferences.
Please sign in to leave a comment.