In every stream that has been shown so far, one particular feature stood out for me.
Whenever you try to vault over an Olog-Hai, the enemy will block and throw the character back to the ground, which is nice for giving variety to the combat.
One thing that annoyed me, however, is that, unlike the savage's counter attack, the player does not receive any damage from this vault break move.
On top of that, the animation is relatively long, so this could kinda lead to some exploits, cause you can trigger infinetely this counter without receiving any damage in doing so, and you can regain some breath while repeating this animation where you are invulnerable.
I hope Monolith will add some damage to this vault break counter from the Ologs, also because it doesn' feel right that a giant monster throwing you violently over and over to the ground won't leave a mark on you (or your bones for that matter).
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