Vendetta: Number of Kills stat

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    WB Gamer

    Highest I've seen is 11.  Is that the number of times people have failed the vendetta?  I was under the impression it was how many times that captain killed the original player.

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    WB Gamer

    I've always assumed it was the number of failed attempts by other players (-1 from the original player death that spawned the Vendetta mission) attempting to shame/kill/recruit the target Captain.    Good to know there is more then 10.  Hopefully no limit so any individual mission continues to make the rounds until Vengeance is achieved and Mission is succesfully completed.    

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    WB Gamer

    That does make sense.  I don't know how many times I've seen the number of kills, then looked at the captain's stats and asked, "How do you get killed 6 times by a guy who's sickly and soft-headed?" 

     

    Any idea if the missions to draw out a target are completely random, or if each captain gets the same one every time?  I ask only because if they're not random, I can make an educated guess about the highest kill total ever.  I don't know what the number is, but it would undoubtedly be a captain with Terrified of Undead and a mission to raise 6 revenants.  I've gotten that on two separate occasions, and failed them both.  I raise the orcs.  Target shows up.  Target sees revenants.  Target goes, "**** this **** I'm out" and runs back out the way he came in.  Mission Fail.

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    WB Gamer

    LOL with the Terrified of Undead Captain Vendetta mission and the trigger to field him is to raise undead.  Haven't had that before, tricky for sure.   You'd have to kill each Undead as they were raised, get yourself in a position to only raise 1 more Undead (a challenge), to somewhere mid-point in the Fort high up and call your drake, raise that undead, kill him ASAP, hop on Drake and B-line it towards the target location.   

     

    I'm assuming that the trigger/setting/etc are identical for such recurring Vendetta missions.  It often makes sense that they are, the higher count failure missions are mainly (but not always) those tricky ones where you must not raise the alarm before triggering, or mount Graug and throw rock at the inner wall of the fort.    Otherwise I've noticed a lot of people fail missions when the target is a high quality Assassin or one that retreats, especially those that do not have a 'Terrified by' trait and can retreat by seeing too many Undead or become low health or whatever.    

    Whether the Ambushes, Cheat Death, etc mechanics also occur for every player in the same manner/with the same Captain(s)/same place in the same Vendetta mission I do not know.  When the player is killed waiting for the mission to load it counts as a Failure too, and I'd say that accounts for a healthy number of failed attempts as well.   Most times if I lose a Vendetta is a draw between:

    1) the target becomes Terrified and retreats (they retreat FAST, especially if they mount a Carigor) before I get a chance to kill/stop them.  Generally I'm pretty far from him in these cases and he had no 'Terrified by' trait but still becomes Terrified by something.

    OR

    2) I get out of Vendetta mission bounds and mission adruptly ends (especially on a poorly executed shadow pull when in fact I teleport to the guy I'm trying to pull to me - instant game over).   

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    WB Gamer

     wrote:

    A captain with Terrified of Undead and a mission to raise 6 revenants.  I've gotten that on two separate occasions, and failed them both.  I raise the orcs.  Target shows up.  Target sees revenants.  Target goes, "**** this **** I'm out" and runs back out the way he came in.  Mission Fail.


    lol 
    I had just had to comment how hilarious this is

     

    To be fair, if I were a Captain in an army and saw someone raising the dead specifically to try and kill me, I'd probably decide to just get outta there too.

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    WB Gamer

    I took this screenshot in Cirith Ungol a few hours ago.  I hope the link works. 

    https://www.xboxclips.com/beowulf221/screenshots/59c113f7-1481-41ec-b52e-86079d1b6328

     

    It adds lot of credence to what you were saying .  He was a Common and fairly unremarkable orc.  All I remember about him now was that he was Terrified of Morgai Flies.  And yet, he had 15 kills to his credit.  The mission was to mount a siege beast without raising the alarm and he did spawn pretty far away.  I'm guessing a lot of people got caught up fighting the orcs who came to investigate and he got out of range.  That nearly happened to me on one of those Graug throwing a rock missions a little earlier.  Where that target spawned, if I had thrown the rock from in front of the door instead of on top of the wall, I would have failed instantly.

     

    , if I saw somebody raise the dead I'd do my best Usain Bolt impression the other way.  They wouldn't have to be specifically trying to kill me.  Although, that would add a bit of incentive.

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    WB Gamer

    Thanks for the screen grab, can see it fine.   If you come across a Beast Slaying Captain on your way to the inner door and he gets a few hits or jabs in on that Graug, it's game over.   I remember the few missions I had with that trigger, I kept losing as the door I was throwing the rocks at was not the right one.    It was the 3rd time when I realized it was the door to the Overlord's chamber I was supposed to pound on (process of elimination, lol).   Yeah you only have 10 seconds or so to get back into range once you see that warning come up (if you're still within that out of range buffer).   I've had a few of those too on the Graug when the Captain is triggered, you just have to turn his heavy butt around and climb back over the inner fort wall back into range.      If your instantly out of this 'buffer warning range' then you have no seconds to respond, you've failed.   Lost at least one mission where I shadow ported to my just called in Drake cuz he was out of range when he popped in and a few where a Shadow Pull became a Shadow strike against an Intel grunt or a Captain well outside of mission perimeter that I wanted to brand, again instant game over.  

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    WB Gamer

    Encountered one yesterday with 12 Kills with the hop on Graug (fire spewing, it was in Gorgoroth) and throw rock at inner door trigger.     Got there and threw rock at door, and the target Captain appeared well within the range limit.  So simply rode the Graug over to him, stomp stomp stomp and a few more stomps (with lava throw-up on him for good measure) and he was dead, mission over.   

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    WB Gamer

    I've been getting that one fairly regularly lately, along with the siege beast one.  Although, I never seem to finish it without dismounting the Graug anymore.  Guess I need more points in my Mounted Prestige skill.

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    WB Gamer

    I generally dismount the Graug once I trigger the target to show, but this guy appeared very close by (just outside the inner wall and down a block), so I rode over and did the stomp fest.    He was a Berzerker (Common) and my Garrisson already with 404 (e.g. maxed+) so didn't bother with my usual search and brand all Captain in the region thing.  Just decided to ride the Graug til it died, but surprisingly the Bz target died first.  

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    WB Gamer

    This one from Cirith Ungol with 16 previous kills.

     

    https://xboxclips.com/VoicelessPack64/screenshots/b4069872-3f9c-4922-aad8-19e5f4f76698

     

    The target was an Epic No Chance Commander lvl 80, Iron Willed and Great Strength as his E trait.   No Terrified by anythings, just the usual 3 Hints.     This one occurred in an Outpost, not the Fort.   Nothing tricky to get him on the field, kill 10 Hunters, and there was no Ambushes or Cheat Death, no other Captains within the Vendetta perimeter.    I can only guess the high kill count was due to all the 'enraged' Grunts that came with / surrounded the target (higher then normal) and unleashed on the player, and the No Chance of the Commander himself.     Otherwise it was finished in short order.  

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