Garrison Orc Duplicates

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    WB Gamer

    In my experience it is not possible to have 2 identical in every way Followers in Garrisson (recruited from Online Sieges/Vendettas).     I have recruited a number of duplicates during Online Sieges, but they've NEVER showed up in Garrisson.    By Duplicates they have to share the same level, all weaknesses, all strengths, exact name and their 'status' - Common/Epic or Legendary.    I always keep track of the number (and name/llvl/class/etc) of those I recruit during these events, then post ranked Seige/Vendetta check the number in Garrison.  For those duplicates that were recruited, they do not show up in either the count or in actual presence.  Sometimes there is big descrepency between Garrisson #'s and the actual number that exist in there (e.g Garrisson total may show 417 but when you count the sums of each row it is 10 less then that).  This offset generally 'fixes' itself by porting to another region or closing/restarting the game.   Anyhow, in cases where you identify an enemy Captain (Fort Warchief) in the pre-Siege menu that already exists in your Garrisson, and you'd like to recruit him, go to your Garrisson and either:

     

    1) Slot him into a region so he's out of your Garrisson

    2) Slot him into a region, change one of his attributes (e.g. assign an Olog gang), then reassign him back to Garrisson.

     

    Often however it's one of the BG's that is the duplicate, and you can't view them from the pre-Siege menu - so for those you are out of luck.    You can still recruit them during the Siege, but they will not appear in your Garrisson.   Vendettas have a much lower risk of encountering a duplicate, but in theory it could happen.  

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    WB Gamer

    AN update on this issue - I recruited 4 non-BoG Captains of whom I had one of each who pre-existed in my Garrisson today from ranked Sieges, and they did not return to my world.   I had pre-identified those guys prior to the Assault and deliberately changed the element + gang type of their dopleganger in my Garrisson (by slotting into Region, applying the changes, and then re-uploading to Garrisson).     This did not work - but it does with those Captains sourced from the BoG DLC.   So it appears to be specific to their names, regardless of their Weakness/Strengths attributes, for non-BoG Captains.   If this is indeed the case (I'm on Xbox One), the workaround would be to slot those Captains into a region prior to conducting the Siege where you've identified duplicate enemy Warchiefs and targetted them for recruitment and want them returned to your world.    .   

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    WB Gamer

    It's possible on PS4 I fought a fort with luga the Guardianr ecrutied him, kept him in garrison and since them i have excountered him 6 more times nd at one point had him in my garrison 3 times at once. 

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    WB Gamer

    I've been doing more testing on this, and out of at least a dozen cases of recruiting a non-Bog Captain from a Siege where his doppleganger pre-exists in Garrisson, only 1 (one) has ever successfully showed up in Garrisson (eg. resulting in a pair of identical non-BOG Captains).   These 2 are identical in every way, name, lvl, attributes and status (eg Legendary).   So at best it is inconsistent and 90% of the time it is not possible.   

    Also, if you attempt to 'reassign' a non-BoG Captain (via the TO) back to Garrisson while a duplicate in name/status/etc exists there (even though their attributes may be different), the game will not allow you to move him back.  A message comes up stating this when applying the reassignment order on him.   . I"m concerned that these sorts of inconsistencies / issues with duplicate could impact the 'stability' of your Garrisson and perhaps your game save itself, yikes.    

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    WB Gamer
    Yes, I can confirm on the Xbox One that you can, indeed have multiple orcs with the same title in your Garrison. However.... If you manage to somehow land on the SAME fort in an online conquest mission where you attempt to recruit the EXACT same orc that you've already recruited from that person's fort online, the orc will NOT appear in your Garrison. Having the same orc (for example, I have 4 "The Tower" in my Garrison), with the same title works, if they have the same NAME before their title... I'm not so certain of that.
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    WB Gamer

    I don't think that is correct.   I've recruited the same Orc (non-BOG) from unique/different players' Forts and they've not appeared in my Garrisson.   Now wether these have come from different regions or the primary source for each of these duplicates has been the same I don't know - so these could be factors as well.   Regarding 'the Machine' named Captains, I have at least 5 of them (all in Garrisson).  Each of them though is different named and of course each unique in their traits, across different Classes and/or Tribes and in 2 cases levels.     I continue to track these cases, particularly regarding the regions and non-BoG Captains.     

     

    There is also some very odd matching going on with these ranked Sieges.    Either the pool of ranked Siege players is very small, or there's some kind of 'exploit' in play allowing players to attack specific opponents repeatedly.   There is one particular player who continually attacks my Forts, across all regions, in non-friendly Sieges.   In one day this guy attacked one of my region's Forts 7 times (non-Friendly), in 2 other regions 4 times.   This is a daily occurence with this particular player.    There are a few other players that have attacked my Forts a few times each, but that is over weeks of time.  I've been matched with the same players too in the same Region, but it is infrequent enough to be not such a big concern given the number of unique players I'm matched with and the frequency of my attacks.   All ranked Seiges, not Friendly.   I say 'Random' because at lvl 80 and maxed Assault rating at 1200, I'm still matched with as many of those in the 569-700 range with Overlords averaging lvl 66 (58-70) to those with Defense ratings of 1200 with lvl 80 Overlords.   

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    WB Gamer
    It's correct.
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    WB Gamer

    Well it hasn't worked for me, so again, at best it's inconsistent.   

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    WB Gamer
    It works perfectly for me.
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    WB Gamer

    Again today, recruited 8 more duplicate Captains (8 'unique' Captain in my Garrisson matches those from the Defender's Fort) from 5 Online Sieges (all different players' Forts), all from the sane region (Cirith Ungol).  Zero (0) of these followers made it to my Garrisson, while the other unique (non-duplicate) ones did (with the exception of 1).    So it doesn't work for me.   .   

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    WB Gamer
    On Xbox One, I am able to have a maximum of 5 (five) of the same Uruk/Orc, such as "The Digger" and "The Tinder". I have 5 of each in my Garrison. Not sure if it will let me Recruit more than 5, but I am telling the truth! I also have 5 "Of the Spiders" in my Garrison. Again, Xbox One X.
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    WB Gamer
    But do they have all the same stats, as Dimitri pointed out? i.e. are they true duplicates?
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    WB Gamer
    No they don't all have identicle traits.
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    WB Gamer

    As I mentioned before, the BoG Captains appear to be the exception to the rule.   I have multiple duplicates of some of these (those I've targetted) in Garrisson, including Thrall, the Spider Summer.  By 'duplicate' I'm referring to exactly the same level and Strengths/Weaknesses.   And I do have one duplicate of a non-BoG Captain, so I know it can 'work' but in the multiple dozens of other cases with non-BoG duplicates it does not work.   And these guys are not taken from the same Fort over a number of attacks - they are taken from unique players forts.   

     

    I also have another near duplicate non-BoG Captain in Garrisson, the difference being their element type and the Grunt type.   So I know that can work, but in the majority of cases it does not.   I've swapped out elements/changed grunts on an identical Captain from Garrison (after sending to Region, applying changes, then resending back to Garrisson).  I've done that with a few 'recurring' Captains that many players seem to have, again indicating a small pool of attackers.   This in anticipation of meeting him again and recruiting him, and sure enough I do meet him, recruit the guy but he doesn't make it back to Garrisson despite the differences (element/grunt type and in some cases their Epic Trait).    

     

    I always have to pay very careful attention to who I recruit, and note their names down so I can grind or keep each post Siege.   My Garrisson is always over the limit post Siege, and I've had to be very selective on who I keep and note those 'key' recurring guys who I prioritize.   So I know most of them by heart, and am keenly aware when they don't show up post Siege after being reruited.     I wouldn't have to recruit so many during Sieges if the system had a higher success rate of returning their dropped Items from being killed with you.     Currently it's barely at 50%, and I'd say it's closer to 30$ - and they being majority Legendary lvl 80+ they can be very useful, expecially at higher levels.   

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    WB Gamer

    To clarify on the Thrall from BoG - I have 7 of them in Garrisson all Legendary:. 4 of them are lvl 80 (2 exact duplicates and 2 with differnces (an enragement/grunt class); one at lvl 73, another at 67 and the last at lvl 60.    When I reruit any more I grind them post-Siege.    I have 2 Legendary lvl 80 Slayer Defender non-BoG Captains that are duplicates in every way (name/traits/lvl/status) and 2 Legendary lvl 80 Tank Olog non-BoG Captains that are duplicates in all but their element and gang.    Other then that, despite recruiting many other identical named/class/etc non-BoG captains (which may have different element/gang or Epic Trait) in ranked Sieges, they have not appeared post seige in Garrisson. 

     

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    WB Gamer

    I recruited another Thrall today, unique from any others in Garrison as he had 3 enragmenents (lvl 80) but alas he didn't show up post Siege.   The total number indicated from the Garrison menu displayed as if he was included (406, which would be correct as I started at 398 and recruited 8 during the Siege).  But alas when you sum the numbers of Followers for each of the 3 Rows (Common/Epic/Legendary) it equalled 405 - and that number is the more accurate one.  This is a fairly cmmon occurence, the total shown on the main Garrisson menu not equalling the total of the rows'.   It's always the total of the rows' that is accurate when there's a discrpency.   These conflicting numbers eventually come to be the same after closing/restarting the game or porting to a new region.    

     

    Would make things a lot easier and faster to manage if the system would identify any new Followers ported to Garrisson after the Siege/Vendetta with the 'dot' symbol.  It rarely if ever does this, and when it does it's only 1 or 2 of them with the dot, the rest just merge indiscretly with the others.   

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    WB Gamer

    An update: In my experience, any 'story or game based' Captain recruited via ranked Siege/Vendettas has a much better chance of being retained in Garrisson post-Seige/Vendetta when a duplicate of them already exists in there.   That includes those Followers from BoG and 'Bruz the Chopper' from main game.    Other non-story based Captains have a much lower rate (close to 1%?) of being recruited and retained in Garrisson if their doplleganger already resides in Garrisson.   

     

    It's never guaranteed that a BoG or story-based Captain will return successfully in Garrisson if one already exists in there. I've had instances where they didn't but I've also had instances where non-Bog/Story based Followers have returned even when their doppleganger pre-exists in Garrisson.   I've also encountered a number of recent ranked Sieges where only some of those recruited return.  Even though they are all unique and none pre-existed in Garrisson prior to the ranked Siege/Vendetta.   They also didn't die during the Siege.     And all ranked Sieges I did yesterday (6) only once did the items dropped return, otherwise nada.   

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