About the Celembrimbor/Nazgul wraith powers switch option.

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    WB Gamer

    I like Urfael Storm more than Elven Rage

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    WB Gamer

    Is the storm the ring of power talion special move?

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    WB Gamer

     Urfael Storm was insane! You'd pop it and it was a horror show lmao

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    WB Gamer
    Should this be added to one of the other many threads on the subject?

    Maybe they made the Nazgul ability weaker for a reason. To compensate for the second ability you get? If you had infinite Might and could kill grunts as quickly as Elven Rage you could end up with a huge army of undead very quickly. And there are plenty of ways to build Wrath incredibly quickly to use it almost constantly.
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    WB Gamer

    Technicaly, Nazgul ability don't make the might infinite, rather it'll fill up faster while hitting or not. Elven Rage, however do always have infinite might. 

    That's very ridiculous to make Nazgul ability weaker in Post-Game. They should really buff this ability like I said. Melee Attacks should be unblockable while having this ability active + Infinite Waters of Lorien should be added as well in my opinion.

    If they do this, I might actually don't have to worry about switching ultimates between the 2 wraith powers. 

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    WB Gamer
    This is honestly one of the biggest problems with this whole thing. Have you guys ever had on marauder gear and picked up like say, a dozen or so Mirian before going into the overlord room, pop elven rage and hold x/square/f? You teleport over to that man and suddenly, he’s a headless man, well orc. Point remains, rage is superior, Bright lord is op, maybe this is why we don’t get it post game? Haha probably not but still would be kinda upsetting to find out they don’t wanna do it because celebrimbor too strong.
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    WB Gamer
    Both are cool, but in my experience, Ringwraith is 10x more powerful than Elven Rage. The latter is only capable of whittling down captains, but with Ringwraith, I can kill 1, maybe even 2, full-health captains in a single go by spamming him with double-charged glaive attacks.
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    WB Gamer
    Elven Rage looks cooler, though.
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    WB Gamer

    Ok, but how will you fair against Berserkers who already adapted vaulting? How about against Defenders who also adapted vaulting as well. The captains may be immune to executions and melee attacks will be a better option but still even in slow time, they can counter you.

    Also double-charged glaive will be even useless against defenders if it has all lf these traits, adapted vaulting, immune to ranged attacks, immune to executions, immune to an element or 2 (worse is if it has immunity to ice). 

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    WB Gamer
    You can always use Waters of Lorien on defenders if they're immune to Vault. Flash behind them and Glaive away.
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    WB Gamer

    It obviously isn't gonna work that well in every situation, but for the most part, it's more powerful than Elven Rage... in MY experience.

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    WB Gamer

    The undead grunts fight like nomal grunts, slow, an do few damage, useful as decoys but not as an attacking force.

    Elven rage or urfael storm are useful against captains or tough fights, undead grunts are not.

     

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    WB Gamer
    Yeah, the revenants are useless, but I was talking about what *Talion* can do during Ringwraith.
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    WB Gamer

    Flash behind and glaive them? I don't think its gonna work like that, the enemy will react quickly to turn around. 

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    WB Gamer

    Yeah I agree, that is we I'm literally begging these changes to be made. But I doubt they'll do this ever. This is the only way to compensate against the Elven Rage's superiority.


     wrote:

    The undead grunts fight like nomal grunts, slow, an do few damage, useful as decoys but not as an attacking force.

    Elven rage or urfael storm are useful against captains or tough fights, undead grunts are not.

     


     

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