I know a lot of us are very disappointed to know that we aren't getting an option to switch wraith powers between Celembrimor and Nazgul. Knowing that you can only use Celebrimbor's Elven Rage without finishing Act 2 is just really annoying because that is something that discourage a player to finish the game for the sake of a very powerful ability which is in fact, superior to its alternate ultimate ability to the Nazgul in almost every way. Elven Rage makes you not only to slow down time, but also to become invulnerable to attacks (correct me if I'm wrong). Take not that you can do 2 moves at the same time while this ability is in active, Rapid-fire Arrow & Unlimited Combat Moves such as Execution. The disadvantage of Elven Rage is that you can't spam rapid-fire arrow to Captains that has immunity to ranged attacks, the same can be said to Combat Masters. But overall, Elven Rage is the best ultimate compare to Nazgul's Undead, since you are planning to defeat a Captain, this ability is the best when it comes to, fast killing, crowd control, might build up, you name it.
On the other hand, Nazgul, well the only addition besides summoning Undead is the Damage boost. The most disappointing thing about this ability is the fact that enemies (especially Defenders) can block your melee attacks. So my solution (if Monolith can see this and consider it) is to make Melee Attacks unblockable whenever the ability is in active, also to be added, it would be way better if the ability makes you attack faster, therefore a better crowd control where you can slaughter everyone around you where it is a good advantage against grunts or (Alternatively, you can do unlimited chain execution, which I hope isn't game breaking). Another thing is that you can do unlimited Waters of Lorien to move like a badass Ringwraith when the ability is in active. These should compensate against Elven Rage's invulnerability.
I do think these changes will compensate against the Elven Rage because right now, this ability is so underpowered. Though I do know one of these might be really a game breaking but for me the most important is to at least make the Melee Attacks unblockable.
Anyway I'm very excited on the update and look forward those additions and changes. Well hopefully, Monolith should've take note on this too as well because I too want the Nazgul ability to become powerful that can compete against Elven Rage. :(
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