Am I missing something, forgetting something from the previous regions in regards to enemy Warchiefs now respawning in Warchiefs slots in the Fort after they are killed or branded during a mission? Wasn't it the case in the original Forted regions, when the Fort was still controlled by the enemy, that when you completed a 'Outpost' mission to kill or brand the enemy Warchief, that the slot would not be refilled by another spawned in enemy Captain? I've done 2 Outpost missions in Lithlad, one ended with a Warchief branded (and he automatically moved out of his slot to the Open World), and the other with his death. In the case of the dead warchief, the 'you have disabled that part of the fort' or whatever message comes up (as was the case in the previous regions). A few minutes/seconds later though a new enemy Warchief spawns in to that previous vacant slot, so you have to kill / shame / brand him again. I don't think that was the case with the other regions - once he was branded, killed or shamed that was it, and the slot remained empty (or filled with a branded guy) until you attack it via the Fort Siege mechanic.
Also, during the Outpost missions when a little intro/voice over should appear telling you what you have to do to draw out the Warchief, it remains silent - no voice over. It's not just Outpost missions either, it's in other similar ones - no 'intro' occurs. A minor issue, as you already know what needs to be done having completed hundreds of them already and the text seen in the upper left of the screen instructs what you have to do.
Please sign in to leave a comment.