Don't get your hopes up, darlings. They've given us a rather confusingly termed system of 'Helper On/Helper Off' for car-roll physics, but with the helper disabled the problems with the physics model only become more clear.
Note that vehicles will still auto-right themselves. You can now cause a vehicle to flip or spin in the air if you hit a ramp on two wheels hard enough, but upon landing it will slide like an ice-skater on its side or roof before quickly, inevitably 'auto-righting' against all physics-realism.
A car cannot remain on its side or roof in my experiments with this so far. All the 'helper' toggle does is prevent cars from righting themselves in mid-air.
Further, flipping an Armoured Spotter buggy in mid air so it landed hard on its roof did no damage to it at all, or even strike sparks or dust. A non-impact, then the car magically flips back onto its wheels.
I'm glad they've given us this option, but make no mistake; Mad Max does not have a conventional or complete physics or damage system for its vehicles. This change merely makes that clearer, but does permit the user the choice of whether to see these issues emerge, or hide them using an unrealistic limiter. I truly appreciate the option, despite my disappointment with the limitations inherent to the game.
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