Cheated death questions and other nemisis

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    WB Gamer
    Ps: those stats that say low stats are for blade of giladriel
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    WB Gamer
    These events are more common when the game thinks / recognises Captains to be 'special to you.' This means that Captains you have had many encounters with will be more likely to cheat death. So for example, Captains that you flee from or Captains that kill you a bunch of times are more likely to cheat death. Since you've been playing the game for a while now, odds are that you are running away from Captains a lot less and dying to them less, thus causing less nemesis system events. On top of this it's a bit of RNG, so sometimes nothing happens for a while and then it all happens at the same time sometimes.
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    WB Gamer
    So would you say increasing difficulty could help increase these events and create more special orks? Over 100 hours and I've never noticed anything other than rng
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    WB Gamer
    Potentially, yes, if it means you die more often or run away more. You could also die on purpose if you want.
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    WB Gamer
    I would suggest the difficulty change is the best option. Players seem to get stuck in the idea of dying on purpose and try it to frequently, as in too many deaths close to each other. If you keep dying to the same dude over and over in quick succession, it seems to trigger the saviour moments more readily. Actually changing difficulty would probably take into account some extra deaths and not be as quick to "save you".
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    WB Gamer
    So the game will respond differently to rapid deaths as opposed to genuine deaths?
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    WB Gamer
    This, to me, seems to be the case. The saviour thing has an rng element, i.e, is a bit random. Its also apparently effected by the level of interaction with your orcs. But it also seems to be a sort of safety measure. When you die to an orc, he gets stronger. You go back and try again and he kills you, so he gets stronger etc etc. If this was an overlord it would potentially be an orc you could never kill so, once in a while, your follower will come and lend a hand where in fact, what it seems to do, is prevent totally unkillable orcs.
    This idea is also backed up by the point that most players that have had issue with the saviour function, are grooming orcs and dying on purpose to them. Its somewhat guess work but i think, dying in quick succession to the same orc multiple time triggers this safety net tht stops orcs from being totally un killable.
    I have seen very few saviours compared to how many times i have died. I suspect its because I haven't died over and over to the same dude.
    If you want to repeatedly die to one guy, try spreading it out over other activities. Kill some others in between and such.
    An increase in difficulty I imagine would allow for a few extra deaths because its part of the difficulty spike.
    Its never been layer out exactly how it all works, and i dont think they ever will, but this is what looks like happens from my experience.
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    WB Gamer
    Thats a good shout. Do you think standard shaming is 'good enough', or do you recommend breaking them with some 'worse than death' shames?
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    WB Gamer

    That's a good question and I don't know if there was a discernable difference between standard 'Shaming' and 'Worse then Death' shaming in terms of Cheating Death and/or Betrayals.   I've had it set on 'Worse then Death' (via Skill Tree) for months now, and honestly don't know if the rate of Betrayals/Cheated Death has been affected. If I had to guess, I'd say no in terms of Cheating Death frequency, but Betrayals?  Maybe?    For Betrayals, it seems I don't get as many Iron Willed Betraying Captains now - most don't spawn it so it's a simple of matter of breaking and rebranding (if you want them back as a Follower).     But Rebellions, at least one was guranteed to get IW, and many times 2 would get it.   I hate Rebellions, lol. 

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    WB Gamer
    I wonder if they specifically toned down IW for single betrayal, and kept it more for the rebellion stuff. I don't remember particular mention of it but it could be one of those changes done 'on the quiet'.
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    WB Gamer

    increase dificulty to brutal or gravewalker and let time pass or get killed

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