Build after the update?

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    WB Gamer

    You mean groups of orcs?

    Glaive is the best, activate the skill to gain fury (red bar), not the skill for many hits, and then the punch the ground skill, fire, poiosn, curse, etc, then, in stealth spectral chain kill 

    if you completed the main story you can use the raise dead skill, some revenants fight at your side

     

    I use an epic sword, heal 40 points with execution and get 3 elf shot.

    outlaw armor to reduce damage from enraged enemies,  epic hammer deals 55% more  damage to enraged enemies

    bright lord ring and dagger, two brighd lord items equipeed increase fury 50% faster (red bar)

     

    put some points in new prestige skills to get might, deal more damage, get more focus, fury, etc

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    WB Gamer
    Outlaw still seems to be tier one gear to me. Works in every situation and in sieges your allies can proc effects everywhere on the enemy which adds to dps output. Not to mention nothing is immune to balefire, thank Erú!
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    WB Gamer
    I've found the best build, for me personally anyway, includes 2 pieces of the Ringwraith set to call revenants, two pieces of the Outlaw set for the 25% chance to inflict fire, poison, frost, or curse, and 2 pieces of the Bright Lord set for quick wrath gain at half the rage length.

    Prior to the update I used Urfael and Isildur's ring as my two pieces of Ringwraith, since Urfael has a 25% chance to ressurect fallen foes as allies and mine has 15% increased damage at full health (I slot a perfect health gem for the rare occasion I do get hit to keep my health full up) and the ring increases raise dead radius.

    I was using Blackguard dagger and bow from the outlaw set for the increased 55% damage to enraged enemies because the 25% to inflict one of the 4 statuses inevitably hits the wrong one and sends my opponent into a rage if I havent gotten lucky and hit the right effect to daze them instead. My dagger quickthrows curse every 20secs and bow has a 50%chance to poison on headshot.

    From the Bright Lord set I used the armor and cloak. The armor gains 3 wrath every time I take a hit and has 40% less damage from ranged attacks. The cloak gains 1 wrath on killing frozen enemies and has 15 focus recovery per kill.

    Post update though, I had to do some rearrangement because I love the Nazgul masks and am always using one of them as the situation calls. So since the mask takes the cloak slot, I had to lose either Urfael or Isildur's ring. I opted to keep the ring and dropped the sword. However, I'm not a fan of the Bright Lord sword so I opted to use the Blackguard sword and swapped the Blackguard dagger for the Bright Lord Dagger to maintain my three 2 piece set bonuses.

    So my final post update build consists of:

    Blackguard Sword: lv 80, 169 melee, 55% increased damage to enraged enemies, critical hits have 50% chance to freeze enemies

    Bright Lord's Dagger: lv 80, 1310 stealth attack, gain 20 wrath when killing frozen enemies, quick throw frost every 20secs

    Blackguard Bow: lv 80, 371 attack with 15 elf-shot capacity, 55% increased damage to enraged enemies, 50% headshot inflicts poison

    Bright Lord Armor: lv 80, 742 max health, gain 3 wrath when hit, 40% less ranged damage

    Isildur's Ring: lv 80, 237 max focus, increased raise dead radius, 65% increased damage dealt by undead followers

    Now, I vary which Nazgul mask I use from situation to situation, have them all upgraded to level 80 so they all have 62 stealth and they all have 50% less damage to undead allies. However, my favorite mask and the one I use most is

    Mask of the Empress: Wraith Execution, Wraith Chain, and Chain and shadows each deal 33% more damage with each consecutive wraith. OMFG it is such a beast. I can one shot stealth kill virtually all captains hurt by stealth except Olag Hai with the Thick Skinned epic trait that greatly increases their health. With the 237 focus from the ring plus the skill shadow blade that makes the first wraith chain stealth kill not consume focus, I can stealth chain 5 kills, for the last one hitting 165% harder than the initial blow if I can hit the captain last in they chain. Can only chain 4 hits on an execution or shadow because they dont have an initial freebee, but if I can hit the captain on the 4th blow it's usually enough to break most captains or outright kill captains lower than level 75.

    My build is for status infliction, wrath optimization, undead summoning, and wraith mode ass-kicking.
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    WB Gamer
    Oh yeah, post script, I slot pefect life gem in my sword to keep my health up in melee combat, perfect warrior in dagger, bow, armor, and cloak for increased damage output, and a perfect wealth gem in my ring to boost my captains up 5 levels when I dominate them, as they're very rarely at max level after I have to shame them down from overleveled.
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    WB Gamer
    SWORD: Cursebreather (Epic)
    •Executions on a captain make your attacks apply curse for 10 seconds
    •10% critical hit chance

    DAGGER: Veinsplitter (Epic)
    •80% increased damage to poisoned enemies
    •Gain 50 Might on a stealth kill

    HAMMER: Mightmender (Epic)
    • 7 Might gain per ranged hit
    • 5 Might gain on a critical hit

    ARMOR: Servant's Blackened Armor
    •40% chance for an ally to resurrect when they die
    •25% chance that a critical hit applies curse

    CLOAK: Mask of the General
    •Consume and drain kills create a curse explosion
    •Undead allies take 50% less damage

    RUNE: Lifeleecher (Epic)
    •Drain or dominate grunts 33% faster
    •25 Might gain when draining or dominating an enemy
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    WB Gamer
    Oh, and also:
    Sword: Warrior gem
    Dagger: Life gem
    Hammer: Life gem
    Armor, cloak, and rune: Wealth gems
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    WB Gamer

    thank you for all thr answers.

    DerrameN you're combination is very good. 

    It worked very good. I use the nazgul mask which gives me freendashes (forgot the name) nd the machine sword. I dash behind my opponent, charge my glaive and attack. The opponents are on the ground after a few hits and I can stealth them. 

    Turann, I used outlaw for a long time (sadly my save file vanished after a update so I had to restart). Do you prefer 2, 4 or 6 pieces? I always thought 2 are good for a balefire build. Potates/Danvil made a amazing video about it.

    atballz98 thakk you for the real long comment. You're build sounds great. One question to you're dagger? Do you think it's also good to use a dagger which gives you full might every 35 seconds or is the curse every 20 seconds so important? I will defenitly try it out. Tank you.

    Achethedor you're epic set is cool. I didn't know that runes can reduce the domination by 33%. I always struggle to dominate captains. That 33% extra speed would help a lot. It's like you have infinite might with those stats. Must be amazing.

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    WB Gamer

    anzballs98. One more question. How is you're ishidur's ring lvl 80? Mine is onlky lvl 60.

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    WB Gamer

    I go for the balefire build...It destroys captains in higher ranked online conquests. Only problem is that it kills some of the orcs I'm trying to recruit now but it is the best for me.

     

    2 pieces of Warmonger

    2 pieces of Outlaw

    2 pieces of Dark

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    WB Gamer
    Bright Lord gear increases Wrath (the blue bar for Elven Rage) 50% faster, not Might (the red bar), just so you know. Also, the other Glaive upgrade can be very useful. Use it with the Threshing Sword and each Glaive strike will cause an explosion.

    My current build is 4 pieces of the Dark set, the Machine Tribe's Legendary armor (Threshing armor), and the Threshing Sword once I manage to find one.

    Sword gem - Red, Dagger gem - Green (heals on stealth and Brutalize), Bow - Red, Armor - Green, Cloak - White, Rune - White.

    My build focuses around poison and fire to make Balefire. The 2 piece Dark set bonus gives me Might whenever I deal poison damage, and the 4 piece set bonus makes 15% of enemies explode in a poison cloud. The Threshing Armor gives all enemies a 20% chance to explode in fire and the sword will make my Glaive attacks also cause explosions.

    Poison everyone then start lighting them on fire to make Balefire, which refills my Might to make more poison and fire, repeat till everyone's dead.

    Once I manage to afford the DLC, I'll probably switch out for some Outlaw gear so I'll have access to all the elements and I won't get blown up by my own poison as much.
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    WB Gamer
    You can use Mirian to bring up any piece of gear to your level. That's why his "Isildur's Ring" is at level 80.
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    WB Gamer


    Once you have your equipment to level 60, or in the case of epic and rare gear you've completed the upgrade challenge feats, you can use mirian to level it up to whatever level Talion is. Bear in mind that each level has it's own specific amount of Mirian it costs to upgrade gear, so wait until you're level 80 to upgrade so you only have to shell out the dough once.

    As to the curse stat, I wouldnt necessarily say that it's important per se, it just happened to be the stat my dagger possessed and it fit woth my overall status effect causing build, with the quickthrow being specific to curse. I dont really have any problems accumulating might, and I heard that the update trashed the might skill on daggers so idk how useful it would be.
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