Everyone is entitled to their opinion.
I don’t give a rip about skins.
I care about substantive improvements to gameplay which keep me coming back for more.
Monolith chose to focus their not unlimited time on the latter and I thank them for it
1 if you do more online conquests you get attacked more. This is just HUGE. The end game is all about building great forts. But why bother when no one will ever attack them? All those dead forts leftover from when the player base was in the millions ensured the mere thousands playing now would never come up against your fort. Problem solved.
2 online recruitment. Enough said
3. Prestige skills. XP no longer meaningless after end game
4 item leveling. Miriam no longer meaningless after end game
5 Reroll stats. Gems no longer meaningless after end game. Pseudo item creator tool.
6 Masks and new skills. Look badass but more importantly summon lemental graugs
7 Beasts and beast masters are relevant again
8 fight pits rebalanced. I remember a *few* complaints about that
9 purchase epic training orders HUGE. More relevance for Miriam. Cuts waaaaay down on grind aspect. Pseudo orc creator tool
10. Legendary orcs more common. I have been on this hobbyhorse. Now I can get off. Cuts down grind
11 shadow wars fixed.
12. Mystery necromancer change. I bet it’s for the better
13 level cap increase
14 undead relevant again. Less frustration when favorite orc dies.
15 No more marketplace. Ironically, if the marketplace had been merely to purchase skins for orcs and players, it would have been uncontroverisal and still be around.
I’m sure I left stuff out. But how many of those would you trade for a freaking skin?
For me the answer is zero.
I believe them when they say the time spent on wishlist skins would have been prohibitive. Thank you monolith for making the right call. I wish you had had time to please everyone and I’m sure you do too.
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