Questions for next streams
Hi there
I have to work so can't watch the streams and post questions in the chat, so I have this idea, post here the questions you want and other players or people can ask those questions for you in the next stream!
My question: Will there be anythng new for Eltariel with next july update?"
Will there be new skins besides Celebrimbor and the "ring"?
This guy has a qustion too:
"Increase poison duration on enemies by X%?" I've been wondering for a while which gear abilities stack and which don't.
feel free to post you questions for Jared. :)
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To Jared
Will Celebrimbor skin have his own seperate voice and animations?
Is there a chance you guys might consider adding Talion and celebrimbor as an option for game completion?
can you guys maybe make more free content after July 17th? cause I heard you guys mention that you will be working on shadow of war for the rest of the year, there is still months to go before 2019 arises.
Kindest regards
Thank you for making and putting effort for a wonderful game.
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I want them to answer exactly why, the precise reason, why we can’t have a Celebrimbor wraith toggle in the “post game state.” WITH dialogue/voice and elven rage. It has been asked for so much at this point, you could literally scrap the nazgul masks and stat rerolling, add this in, and everyone would still be happy 😂. Why they ignored one of the most simple and popular requests and opted to add new assets instead is beyond me.
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The max level for Talion has been upped to 80 from 60. Will the increase in XP needed to reach each subsequent lvl beyond the current max of 60 continue to increase at the same rate and use the same scale where it left off? Example, in the game's current form, the amount of XP needed to reach the next level consistently increased. The last few levels required what many describe as a 'grind' to reach lvl 60. Do the new levels starting at 61 (going to 80) continue to build on the original lvl 60 rate? Or is that entire levelling up process in terms of XP needed and the rate (direct or accelerated) completely changed when compared with the original game design going from 0 - 60?
According to the last stream, you will gain more XP completing nemesis missions versus non-Nemesis (e.g. Vendettas, Sieges, Fight Pits, etc). Does this mean the amount of XP will increase to what it is now for Nemesis OR has the XP been reduced from what it is now on non-Nemesis missions, or something in-between these 2 scenarios? With XP being back in play, those players already at lvl 60 with XP boosts in inventory have a good reason to use them up (and buy them should they still be purchaseable + received as 'awards' for Online Fight Pits, etc)
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wrote:
According to the last stream, you will gain more XP completing nemesis missions versus non-Nemesis (e.g. Vendettas, Sieges, Fight Pits, etc). Does this mean the amount of XP will increase to what it is now for Nemesis OR has the XP been reduced from what it is now on non-Nemesis missions, or something in-between these 2 scenarios? With XP being back in play, those players already at lvl 60 with XP boosts in inventory have a good reason to use them up (and buy them should they still be purchaseable + received as 'awards' for Online Fight Pits, etc)
From what I understand the XP will scale to your level whereas now it did not because they wanted you to grind/play shadow wars.
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Please don't act like you speak for the rest of us. If all they did was add the ability to switch to Act 2 Talion with Elven Rage and scrapped all of these other GREAT changes, many of us would be very upset. These changes are amazing and they didn't even have to do ANY of these things. I'm sorry you, me, and the others aren't getting ONE of the things we asked for, but stop acting like that was the only change that matters. Lots of people asked for multiple save files and new game plus, but I don't see seven topics on the first page crying about it. -
Honestly those are the biggest misses for me, especially multiple save files (which I am presuming to be easier than NG+ and it was in the last game). But appearently it's a lot of work and we're simply not getting it. I would have played these so much. Plus, after "bad-ass skills" there is no way I'm restarting ever again. I will probably restart after the update so I can still spend Myrian on training orders first.
Nevertheless, the updates that we are getting are pretty amazing and I look forward to playing the game with the new updates.
Also question: the prestige skills do reset if you restart the game? -
To be honest you overgeneralized what I said by saying “all these other great changes.” I’m over it now anyway and look forward to the update. Not referring to you when I say this, but this community is a little toxic in general, not people’s complaints about the game. A couple threads calmly expressing disappointment, and 5 more threads pop up calling those people ungrateful and ignorant jerks lol. FYI, the hypothetical scenario I gave was to emphasize the request’s popularity; please don’t take it literally. Though I digress because I actually think the masks are extremely cool, and the stat rerolling will make the builds I’ve been planning work without me farming endlessly for new pieces. Very happy with the changes. Now, no more arguing, we’re all playing the same game and want it to be as good as it can be 😂
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Would it be possible add small mechanic that add feel of progression to our followers after hitting level cap ? Idea : Every time our follower execute enemy captain he have chance to get rid of one of his cripple weaknesses / dazes OR add invulnerability . Sometimes captains spawn with small amount of good traits despite that they are nearly max level , it is even worse when u have very unique captain and u can't do anything to improve him and u know second one like this will never spawn again unless you start new game . This would motivate people more to help our followers in missions and improve end game . What do u think guys ?
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