DC Legends Character Stat & Special Status Definitions

DC Legends Character Stat & Special Status Definitions


Character Stats
 
Name Abbreviation What does it do?
Strength STR Increases physical damage
Agility AGI Increases physical defense
Stamina STA Increases Max HP
Intelligence INT Increases special damage, special defense, heal power
Physical Damage P DMG Increases physical damage
Special Damage S DMG Increases special damage
Defense DEF Decreases physical damage taken
Special Damage Resistance RES Decreases special damage taken
Hit Points HP Character health, increased by Stamina
Critical Chance CRT CH Increases chance to critically strike on attacks and heals
Critical Value CRT VAL Increases the multiplier of your critical strikes for attacks and heals
Evasion   Increases the chance for your character to dodge enemy attacks
Speed SPD Increases how fast turn your meter fills, giving the character more turns
Affinity Power AP Increases damage against targets that you have an affinity advantage against
Affinity Resistance AR Reduces damage taken against targets that you have an affinity disadvantage against your character


Special Statuses
 
Name What does it do?
Bleed Characters with bleed lose a percentage of their max health at the beginning of their turn for each stack of bleed
Damage Immunity Characters with damage immunity cannot lose health
Death Immunity Characters with death immunity will be left with 1 health when dealt damage more than their current health
Enrage Characters that are enraged will automatically use their basic attack on a random enemy on their next turn
Enrage Immunity Characters with enrage immunity cannot have the enrage debuff put upon them
Evasion Up Characters with evasion up have a chance to dodge enemy attacks
Evasion Down Characters with evasion down have an increased chance to get hit by enemy attacks
Heal Immunity Characters with heal immunity cannot gain health from heals or mends
Invisibility Abilities that target a single enemy cannot target characters that are invisible
Mend Characters with mend heal a percentage of their max health at the beginning of their turn for each stack of mend
Silence Characters that are silenced can only use their basic attack on their next turn
Silence Immunity Characters with silence immunity cannot have the silence debuff put upon them
Stun Characters that are stunned skip their next turn
Stun Immunity Characters with stun immunity cannot have the stun debuff put upon them
Taunt Abilities that target a single enemy must target characters that are taunting

 
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Topic Information
  • Topic #: 24022-1464
  • Date Created: 02/09/2017
  • Last Modified Since: 03/31/2017
  • Viewed: 6603